Month: September 2019


Devlog #11 – September 14, 2019

All About The Music

Hello Commuters!

I hope you are all having a great end of summer. Before we get started just wanted to remind everyone follow us on our socials.

Discord, Subreddit, Twitter, Youtube, & Instagram

We are continuing to work hard on making Commuter. This week we needed to work on something that we haven’t worked on at all. Music.

When we started we only had one song that looped. It was an ambient sound that I pulled off of Youtube. This was never intended to be the final track and was there as a placeholder to set the move. Now, that is no more.

This week I spend the whole week curating new music and truly setting out the mood for the game. Please take a look below at our 8 Tracks that will be incorporated into the game. Enjoy!

New Beginning – OST

Now Boarding – OST

Closing Time – OST

Delayed – OST

Transfer – OST

Movement – OST

Responding – OST

Signals – OST

Commuter: The Game
Alpha Version 0.9

Bug: Fixed issue where next train timers were appearing on loading screen.

Music: OST Track 1 was curated and implemented.
Music: OST Track 2 was curated and implemented.
Music: OST Track 3 was curated.
Music: OST Track 4 was curated.
Music: OST Track 5 was curated.
Music: OST Track 6 was curated.
Music: OST Track 7 was curated.
Music: OST Track 8 was curated. 

Devlog #10 – September 8, 2019

We are back!

Commuter: The Game
Alpha Version 0.8

 Bug: Fixed issue where you can launch signal map but can’t go back to the main menu.
 Bug: Fixed fare calculation bug. Fare calculate accurately now for Windermere Station.
 Bug: Fixed spawning and train departure issue with Windermere Station.
 Bug: Fixed issue where Frequency Timer was not saving for some reason.
 Bug: Fixed issue when reload too main menu happened, signals would clear.
 Bug: Fixed issue where fares would not count if player was not in station.
 Bug: Fixed train capacity bar to not float in air which was super weird to see. 

 Tweak: Adjusted offline spawning on Windermere Station.
 Tweak: Adjusted spawn time for arriving passengers so they do not all rush our at once. 
 Tweak: Adjusted hub station train arrival when there is a gap in the line.

 Feature: Mouse over trains will now display departure time as well as next train time (if applicable)

 Design: Changes station map on Line 1 to not include other lines (Kinda a design bug when the port from mobile occurred)
 Design: Colours added to text in UI.
 Design: Moved change frequency editor to be inline with UI.
 Design: Changed welcome to screen buttons to be more inline with design and UI.

 Testing: Game is now compatible with Mac and PC.